Dungeon Generator

Controls Generate and export

Notes:
  • Entrances are placed on the boundary and connected to the nearest room.
  • Boss room is selected as the farthest room (graph distance) from all entrances; generation retries if constraint cannot be met.
  • Room/corridor overlays are intentionally generalized (“wandering monster”, “hazard”, “puzzle gate”, etc.).

Map Rooms + corridors Layer

Output Summary and room list

Green: entrance-connected rooms Red: boss room Click rooms to inspect