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Making a Dungeon

There are all sorts of dungeons that you can make, and you need to know which one to use for different situations. Using the correct type matters because dungeon design shapes how the session feels at the table, including the pace of play, the level of danger, and the kinds of choices your players get to make. A quick, focused dungeon works well when you need a complete adventure in a single session, while a more open, interconnected dungeon supports exploration, problem solving, and long term storytelling.
When the dungeon matches your goals, your encounters feel more intentional, your clues land more clearly, and your players stay engaged because their decisions have real weight.
In the guides below, we will teach you how to make and use each dungeon type so you can choose the right one for every adventure.

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The 5 room dungeon
(The Classic)